
Daedalus II
Helios Research
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Posted - 2011.02.11 10:54:00 -
[1]
Originally by: CCP Explorer The hotkeys are not supposed to use the selected item. To copy a reply from CCP Optimal:
I think some of the problems you are describing with the combat shortcuts not working at all might be related to a misunderstanding of how they are designed to work. There are two ways of using a combat shortcut:
- Holding the combat shortcut key down, and then clicking the desired entity to apply it to. This was basically just taking the old CTRL+click targeting functionality and applying it to other in-space actions
- Having focus set to the overview and just pressing the combat shortcut key (no mouse clicking required). This functionality was added for those who would like to do combat without using the mouse at all.
Clicking an entity in space, and THEN pressing a combat shortcut key, will however not work, as this would probably end up with a lot of accidental command executions.
If this is how the shortcuts should work I'd say you have totally missed how shortcuts work in pretty much all other programs. If I want to copy something I don't press alt, E, C going the menu way, I press ctrl+C going the shortcut way.
Using alternative 1 is worse than using the overview (today I select the gate I want to jump through from the overview, I hit the warp button at the top right, and when the ship slows down as it arrives I move my mouse to the jump button instead and press it to jump). With the "shortcut" I would have to scroll through the overview, hold down a button and click on the right gate (if I miss-click I warp to the wrong location). When the ship slows down I will again have to scroll through the overview, hold down another button and click the gate (again with the risk of miss-clicking).
Alternative 2 is in other words the only useful alternative. However it's still "bugged". To go around the problem with having to have the overview active I created a set of macros for my G15 keyboard in such a way that it always clicked ctrl+space before the actual command. Disregarding the fact that the game was extremely picky on how long the delay between ctrl and space had to be I eventually got it to work. However the fun thing here is that if the selected gate is not in view (it's scrolled outside the overview viewport) when you issue the shortcut it won't register!
In my opinion alternative two should A) NOT require you to have the overview active and B) NOT require that the selected item is in the viewport. If people are afraid of issuing commands by mistake, just set them to ctrl+whatever or ctrl+alt+whatever. That way it's impossible to activate it by just writing without focus on the chat.
When the new shortcuts came out I thought it was a wonderful addition, but they are so cumbersome to use so I still use the old way. That has to mean something...
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